Organizations Silver Vampirates (New Thread)

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BACKGROUND
Since Silver Hair's retirement, the remnants of the old quake hid underneath the forest, forged their weapons, fortified their towers, and magnified their prowess. Time had passed, the pack of wolves finally emerged from the woods, ready to prey on the seas. Bearing the legacy of the old era, the new alpha, The Gambit infused his ember to the howl of the Silver Vampirates. "Long live Captain Silver Hair!"

GOALS AND OBJECTIVES
  • Turn the world upside down, whatever it takes.
  • Destroy the corrupt World Government system.
  • Create a peaceful nation for the poor, the deprived, and the outcasts.

FLEET OVERVIEW
  • Crew Members: 6,300 Silver Vampirates Strong
  • Ships: 10 Massive Armadas
  • Total Bounty: 4,630,000,000 Beris
  • Territories: 7
  • Imperial Estates: 7
  • Allies: Revolutionary Army
  • Enemies: Celestial Dragons, World Government, Other Emperors of the Sea, and Leonard D. Burns
  • Weekly Net Worth: 3,520,000,000 Beris
TABLE OF CONTENTS
 
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THE EMPEROR
Vampirate Prince
Landayan "Gambit" Morrow
Emperor​
Prince of Hiraya Kingdom and the ruler of Poker Island - Island of Mafia Communities and Assassins. He commands the Fleet of Salvacion and is the Emperor of the Soviet Union. He is a known Royal Blacksmith, a Necromancer, an Alchemist, a Historian, and an excellent war tactician.
  • Bounty: 1,335,000,000
  • Gender: Male
  • Race: Lunarian-Human
  • Age: 36
  • Date of Birth: June 20th
  • Height: 6'8''
  • Bio: Link

I. Vampirism Series

Blood Burst:
Gambit bites and/or pierce his claws to the target's body, inflicting pain. In this process, the user instantly heals minor injuries ONLY and replenishes his stamina. The victim, as a result of sucking his blood, will feel exhausted for X number of terms.
  • Target Stamina > DF Mastery: Significantly reduces stamina or feels exhausted for 1 turn
  • Target Stamina = DF Mastery: Significantly reduces stamina or feels exhausted for 2 turns
  • Target Stamina < DF Mastery: Significantly reduces stamina or feels exhausted for 3 turns
- DPR: B, requires 51 Mastery, 51 Strength
- DPR: A, requires 71 Mastery, 71 Strength
- DPR: S, requires 91 Mastery, 91 Strength
- DPR: S+, requires 120 Mastery, 101 Strength

Shapeshifting: Aside from Normal Hybrid or Beast form, Gambit can shapeshift to a swarm of bats or a wolf at will. It does not add anything to physical abilities. (requires 81 DF Mastery)

Conceal: The ability to create a shroud to cloak himself. (requires 100 DF Mastery).

Crimson Leap: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down

II. Ultrasonic Series
Torrent of Terror
: Gambit's most powerful ultrasonic attack. He releases an extremely concentrated and destructive ultrasonic ball (about 5 meters sphere). It is more than powerful to blast and destructs anything in its path.
- Damage scales off DF Mastery
- DPR A, 81 Strength, 81 DF Mastery (finger)
- DPR S, 100 Strength, 100 DF Mastery (hand)
- DPR: S+, 120 Strength, 100 DF Mastery, or vice versa. (mouth)

Tremble of Souls: Gambit generates a stream of vengeful demonic wail with extremely high decibels (Mastery x2 decibels). The intensity of the sound is enough to cause internal bleeding and allow it to slow down opponents by (DF Mastery/Target Base Speed) x10. Example: (100/100) x10=10 Points Deducted to Target's Speed.
- Damage scales off DF Mastery
- DPR: S, 100 DF Mastery (20-meter AOE), outside this, the damage decreases significantly.
- DPR: S+, 120 DF Mastery (Direct Hit)

Echolocation: Gambit emits ultrasonic waves from his mouth or nose with very high frequencies. Its calls are pitched at 200 kilohertz, a frequency that is too high-pitched to hear naturally. When the sound waves hit an object, they produce echoes. The echoes then bounce off the object and return to his ears. He uses this as an advanced tracking and navigation system within (DF Mastery x2) meters.
- 41 DF Mastery

III. Defensive Series
Count Gambit
: This is a defensive technique and a preparation for a counter-attack. Gambit waxes off an incoming melee attack using his hand upwards or sideways, then launches a quick strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery
- DPR: S+, 100 Strength, 100 DF Mastery

IV. Claw Series
Vampire Claws
: A simple forward/upward/downward/sideways push using his claws. Effective to use to block or to clash an incoming attack from either direction.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Stomach Slice: A right/left slash/punch to the stomach.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Body Slash: A simple right/left slash/punch to the liver/pancreas/rib area.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Hook: A right/left slash/hook to the face.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Overhand: A right/left overhand slash/punch to the head.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Uppercut: A right/left uppercut using his claws/fists to the face, sending the target up in the air.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery

Vampire Backslash: A right/left (spinning) backhand slashes/punches.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery

Tempest Slash: Gambit swings his vampiric claws in order to create five crescent-shaped air slashes.
- Damage scales off Strength
- DPR: A, 81 Strength, 81 DF Mastery
- DPR: S, 100 Strength, 100 DF Mastery

Vampire Smasher: A right/left half-hook, half-uppercut outstretched slashes/punches.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery

Vampire Shadow Fang: A lightning-fast combination of an uppercut and an overhand slashes/punches to the target's chin and head respectively. It must be stressed that there is virtually no delay between the two strikes. The combination is portrayed as a vampire fang as they sink into their victim.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery

Hellfire, Mutilation: Gambit launches himself towards the target and launches a barrage of slashes/punches, with the desire to rip them in shreds.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement

Satanic Intervention: Gambit catapults to his target at full speed and strength, piercing through him with his sharp claws.
[Gives +20 turn-based MA boost]
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery

V. Kick Series
Vampire Roundhouse Kick
: Gambit performs a roundhouse kick to the target
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Tornado Kick: Gambit performs a tornado kick to the target.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery

Vampire Spinning Hook Kick: Gambit performs a spinning hook kick to the target.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

Vampire Flash Kick: Gambit performs a backward somersault kick to the target to send it flying. Good preparation for Vampire Roll Spike.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

Vampire Roll Spike: In extremely rapid succession, Gambit leaps just above the target, side flips, and performs a strong downward roundhouse kick to the target. It is a good chase down attack after getting hit by a Vampire Flash Kick.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

Vampire Rolling Thunder: Gambit performs a front flip kick to the head of the target.
- Damage scales off Strength
- DPR: S, 81 Strength, 81 DF Mastery, 81 Movement

Hellcrash: A rapid multi-hit technique that starts with a roundhouse kick, followed by a tornado kick, a spinning hook kick, chases down the target with a flash kick. Mid-air, Gambit will deliver either a rolling spike or a rolling thunder kick, depending on his mood. This is so powerful that the target will come crashing down to the ground and leave him bursting in flames inside the crater it creates upon impact.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 Movement

VI. Wing Series
Vampire Wing Strike
: Gambit charges forward and strikes his foe using its wing widespread.
- Damage scales off Strength
- DPR: B, 41 Strength, 41 DF Mastery, 41 Movement

Vampire Wing Barrage: Gambit charges forward and strikes the foe using its wings widespread multiple times.
- Damage scales off Strength
- DPR: A, 61 Strength, 61 DF Mastery, 61 Movement

Tempest Clap: Gambit flaps his vampiric wings in order to create several huge highly compressed air slashes.
- Damage scales off Strength
- DPR: S, 100 Strength, 100 DF Mastery

Tempest Swing: Gambit or Gambit's upper body is positioned horizontally and spins around with his vampiric wings in order to create a vast circular air slash, slicing anyone within 25 meters around him.
- Damage scales off Strength
- DPR: S, 100 Strength, 100 DF Mastery

Hell Toss: Gambit grabs the victim using his claws and soars to the sky, spinning rapidly. At the height of his flight, he will descend at his full speed before throwing the prey mid-flight, head first back to the ground; dealing serious damage due to the velocity and fall's impact.
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 MA Mastery, 100 Movement

Lucifer Morningstar: This is a hybrid form version of Lucifer Morningstar (pre-approved technique).
With the scythe in hand or using his vampiric claws, Gambit rapidly whirls while doing an upward swipe with his lead arm, followed by a backhand swipe with his rear arm one after the other. It creates a rotating column of flames and highly compressed air about 2 meters in diameter. It can destroy everything inside its attack radius and path. The mixture of the two elements complements each other which magnifies its destructive potency. With his newfound vampiric ability, it is way stronger and can now propel to any direction and chase the target at will, instead of sheer vertical ascension.
[Gives +20 turn-based MA boost]
- Damage scales off Strength
- DPR: S+, 100 Strength, 100 DF Mastery, 100 MA Mastery, 100 Movement

VII. Full Beast Form
In this form, Gambit became Mythical Vampire Bat manifesting all 7 deadly sins. The length of the beast is twice as large as Gambit's height. Whilst, he's unable to use weapons in combat, he can still use his wings to land destructive wing slashes, create wind scythes, and fire excruciating sonic attacks using his mouth.

VIII: Hybrid Form
In this form, Gambit doesn't seem to have remarkable changes in his built but the emergence of sharp claws, fangs, vivid crimson eyes, and much paler skin. He still has access to his full beast form's abilities but it allows him to be more versatile. Using its fangs and claws in battle, as well as using or retracting his sharp wings at will. As a human vampire, he can also fire a sonic projectile through his hands but with lesser destructive potency.

IX: Awakening
During his battle with the legendary pirate Shiki, Gambit was able to tap into a whole new level of power called Awakening. In this form, he can communicate with vampire bats using a distinct sound via echolocation, control, and use them as a weapon.

Crime and Punishment: Gambit in awakened form gathers a portion of the bats he invoked, forming them like a giant hand upon the target area. At will, it can take the form of a fist, a claw, or a palm before punching/slamming/swiping/slamming it down without remorse to his enemies. AOE is 25 meters in diameter.
- Punch: DPR: 100 Strength, 120 DF Mastery
- Slam: DPR: 100 Strength, 120 DF Mastery
- Swipe: DPR: 100 Strength, 120 DF Mastery
- Slash: DPR: 100 Strength, 120 DF Mastery

Dark Storm Rising: Gambit in awakened form gathers a portion of the bats he invoked, commanding them to intertwine around the targeted area with a speed that mirrors the user's, fashioning a phenomenon called a tornado. Targets that are caught within 25 meters will be carried high up in the air and thrown them down with great force.
- DPR A for the Tornado and DPR S upon fall impact, 120 DF Mastery
Explosive Poker Cards: 25 inventory points
  • x5 - DPR: D, 1m diameter 5 pts (Hands)
  • x1 - DPR: C, 2m diameter 2 pts (Aces)
  • x1 - DPR: B, 6m diameter 4 pts (Joker)
  • x1 - DPR: A, 10m diameter 6 pts (Gambit)
  • x1 - DPR S, 15m diameter 8 pts (Royal)
Kalasag of Hades: 25 inventory points
It's part of Gambit's Power Armor but separately, this item has the ability to harness heat energy from fire-based attacks - including his and any phenomenon that involves heat/fire. The weapon will convert it into cold particles/ice that can be launched at the opponent/s, both damaging and incapacitating them. In simplistic terms, it can be compared to how air conditioning functions but on a whole new level. Or more importantly, inspired by one of the strongest pirate commanders he witnessed in battle - La Spada and her Chill of the Underworld.
- Please refer to the character banner above for the image.

Attack Name: Kalasag of the Snow Storm: Gambit activates his bone shield and unleashes a burst of freezing breeze to the selected vertical line.
Attack Name: Sibat of the Fallen Snow: Gambit activates his bone shield and unleashes hundreds of spears of ice to the selected vertical line.
  • DPR: B rank/C-rank AOE and minor freeze for 3 turns, no no charging needed
  • DPR: A rank/B-rank AOE and moderate freeze for 3 turns, requires a 1-turn charge
  • DPR: A rank/B-rank AOE and deep freeze for 4 turns, requires a 2-turn charge
  • DPR: S rank/A-rank AOE and deep freeze for 4 turns, requires 3-turn charge
  • DPR: S+ rank/S-rank AOE and deep freeze for 4 turns, requires 4-turn charge
Note: If durability is one rank above the area affected, it reduces the turns by 1. Two+ ranks above lower it by 2 turns.
N-rank Suit: 60 invention points
Destroyed after a moon level attack or 3 large continent level attacks
- requires 120 Science, 100 vitality to use, Germa technology
Royal Blacksmith's Gauntlet: 30 invention points
This steel gauntlet is worn in order to add force to his strikes. Gives the user +10 Strength.
Cursed Clima Hammer, Kidlat is a weapon forged by Gambit's master (12th Royal Blacksmith) and Shimotsuki. Initially, it appears as 500 mm long and 25 mm thick staff, but when you swing it with enough force, a hammer will emerge. At will, the length of the staff can extend significantly just like a Clima Tact, and improve its ability to control, summon, absorb and/or release the absorbed lightning and other seismic events.

Gambit can use all techniques that meet the requirements as stated in Navigation.

Lightning Forge: The user harnessed lightning and channel it to his target, stunning and burning them in the process.
- DPR S: requires 100 Mastery, 100 Strength
- The weapon cannot absorb lightning attacks A rank or above; needs to absorb 4x C rank or 3x B rank attacks before it can discharge.
- Summoning lightning and using it as a weapon can be done provided there's reasonable weather to do so.

Apocalyptic Forge: Soon
It is a legendary scythe-hammer said to have harnessed all the sins of the 7 princes of hell. Due to its special capability to discharge heat enough to soften steels, one may no longer need to use a heating system normally used in forging. That being said, it is also a dangerous weapon of choice as it emits up to the temperature of magma. It has a 131 cm titanium shaft, a 30 cm double-edged scythe, and a 30-pound head made of sea prism stone. It was forged by the legendary Tenguyama Hitetsu before his very eyes in Wano. It is, therefore, one of the 12 Supreme Grade Blades.
Weapon Rank: A
- Please refer to the character banner above for the image.

Poker: An attack using the pointed pommel of the weapon.
- DPR: A, 61 MA, 61 Str

Ground Test: Gambit dashes forth the opponent and lands a deadly strike.
- DPR A, 61 MA, 61 Str, 61 Movement

Cyclone Forge: The user spins towards the target in order to block the incoming attacks and distract its vision so that his upcoming moves cannot be easily predicted. He will continuously advance and dodge other attacks (if there are any) and eventually cut through the opponent's torso.
- DPR A, 61 MA, 61 Str, 61 Movement
- DPR S, 81 MA, 81 Str, 81 Movement

Somersault Edge: With the weapon in hand, the user somersaults above the opponent and delivers a deadly strike to the opponent's back up to the back of the skull during his flip.
- DPR S, 81 MA, 81 Str, 81 Movement

Scorching Metal: The user rapidly twirls the weapon with his two hands as if seeing a propeller in flames, then swings it up, projecting a circular formation of flames that travels fast towards the target.
- DPR: S, AOE, 100 MA, 100 Str

Blacksmith's Dance: Gambit outstretches his arm and swings the hammer in a circle wherein the edged part (maul) of the weapon is facing the target/s. Off the swing, it generates an air slash that propagates in all directions.
- DPR: S, AOE, 100 MA, 100 Str

Demon Forge: A powerful pound to the target that discharges hotter substance than his normal pummels.
- DPR: S, 81 Science MA, 81 Str

Midnight Maul: Gambit kicks off towards the opponent and spins his hammer rapidly around his body and lands four nearly simultaneous cuts using the splitting maul part of the hammer.
- DPR S, 81 MA, 81 Str, 81 Movement (Twilight)
- DPR S+, 100 MA, 100 Str, 100 Movement (Dawn)

Hell Fire Hammer: An spinning and twirling version of Volcanic Forge. This time, it discharges more concentrated and thicker heating substances, almost identical to magma.
- DPR: S+, 100 Science MA, 100 Str

Goddamn Sledgehammer: The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
[Gives +20 turn-based MA boost]
- DPR S+, 100 MA, 100 Str, 100 Movement

7 Princes of Hell: Gambit launched himself to the opponent to deliver 7 powerful blows using his hammer to the opponent's body, aiming to crush them. Each blows, volcanic elements emits from the weapon, magnifying the power of the attacks.
[Gives +20 turn-based MA boost]
- DPR: S+, 100 Science MA, 100 Str
Shinigami no Tekken, Lord of Hell: Gambit maximizes the innate abilities of his devil fruit power in one catastrophic blow. First, he dashes using his Crimson Leap to exaggerate his already sub-realistic speed to move around or towards the target swiftly but unpredictably. On his way, he will make several attempts to appear in front, beside, and/or behind the target for fake strikes in rapid sequence, while quickly changing his position every fakes to confuse the defense of the target. In this process, his hammer is already scorching with forging embers and is now infused with ultrasonic coating transferred from his hand and magnified by the velocity. Finally re-emerging mid-air, he will pummel the hammer onto the target. The overall damage of this strike does not only break open the skull of the target but damage whatever is internal due to the imbued ultrasonic force.
- DPR: Z, 100 MA, 100 Haki, 100 Str
Chisels
Sharpening tools Gambit uses when forging metals that he can use in close combats as well as throwing weapons. The number of chisels he can carry is = 120 (Science mastery).

- DPR scales off mastery. Can follow the same techniques as Poker Heat (please refer above).
General Mukollo "Har-Ibo"
Chief of Staff​
A former Underground Broker & Assassin now the Chief of Staff of the fleet. He's a master in diversion and uses this skill when fighting. He has his own squad called The Everlasting. Recruiting people with unique abilities and are Outkast.
  • Bounty: 0
  • Gender: Male
  • Race: Reptilia-Humandrill
  • Age: Unknown
  • Height: 5'7¾"
  • Bio: Link
Captain "Silver Hair" Larsi
Captain Emeritus​
The former commander of the fleet. Upon his retirement, he stayed in the pirate base and became the political adviser for the crew.
  • Bounty: 830,000,000
  • Gender: Male
  • Race: Giant
  • Age: 65
  • Height: 30'
  • Bio: Link

THE COMMANDERS
Cletus Dragon
"The Predator"
Teodoro "T-Bag" BagwellPrince Namor McKenzie
"Emperor of the Deep"
"Iron Fortress"
Lady Manaka Ninquolette
Kevin Garnett
"The Big Ticket"
Ryan Reynolds
"Deadpool"
Koza "Desert Rebel""Knight Maiden"
Lady Aramis Knightfall
Commander of the Ground​
Commander of the Sky​
Commander of the Seas​
Commander of Science​
Commander of Tanks​
Commander of Artillery​
Commander of Infantry​
Commander of Cavalry​
Soon
  • Name: Cletus Dragon
  • Alias: "The Predator"
  • Affiliation: The Silver Vampirates
  • Occupation: Pirate, Mercenary
  • Race: Lunarian
  • Gender: Male
  • Birthplace: ???
  • Birthdate: April 26th
  • Age: 23
  • Height: 27.94 cm (11 inches")
  • Bio: Link
Gambit's Whip Hand whom he encountered during his heydays as a gambler in North Blue. He was a former mafioso, assassinating anyone the Godfather ordered him. Prior to choosing that life, he was a father to a 4-year-old son, a rancher, and a loving husband until Patrick Redfield took everything from him.
  • Bounty: 660,000,000
  • Gender: Male
  • Race: Lunarian-Human
  • Age: 45
  • Height: 6'7''

Statistics:
70x5=350
Strength: 57+28+MA: 5+Raid Suit: 10 = 100
Speed: 72+14+MA: 5 = 91
- Movement Speed: 82
- Reaction Speed: 100
Vitality: 57+28 = 85
- Stamina: 85
- Durability: 85
Haki: 69+21 = 90
- Armament: 81
- Precognition: 99
Martial Arts: 82
- Black Leg: 81
- Anchor Action: 81
Mind: 7-7=0

Arsenals:
- Sea Prism Stone Anchor
- Ropes
- Ghost Rider S-rank Suit - Electricity (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points

Professions:
- Sailor: ****
- Hydrology: ***

Anchor Action is the art of using the anchor in both ranged and close-quarters combat.

The length of the chain is determined by the user's mastery = meters. If used to bind a target, he/she can break out of it if they have strength in the same tier bracket or higher as the user's mastery.

Attacking with the anchor usually entailed swinging either the hook or the chain itself in a large circle over the user's head, and then whipping it forward to impale, ram, or entangle an opponent's weapons, or immobilizing his arms or legs, or choking or strangling them. This allows the user to easily rush forward and do a follow-up strike.

Cuddle uh Love: T-Bag throws the spiked ball end of the chain to tie around his opponent's wrist, ankle, or weapon, restricting their movements the more he creates tension. And whilst inflicting devastating damage to the target is not its primary purpose, the spikes once entangled to the target shall also incur decent damage. It is often used as a preparation for a combination attack.
- DPR: C, requires 21 Mastery, 21 Strength

Sun Ova the Yardarm: T-Bag jumps into the air, somersaults, and unleashes his chain that grabs an enemy. And with the force of T-Bag's fall, he pulls the target down into the ground.
- DPR: B, requires 41 Mastery, 41 Strength, 41 Movement

Half-Knot Air Drive: T-Bag ties his chain around an opponent's neck, choking them, and slams them into the floor.
- DPR: B, requires 41 Mastery, 41 Strength

Spikey Strikey: T-Bag shoots out the chain like a fist to his target.
- DPR: B, requires 41 Mastery, 41 Strength

Rip em Wildey: T-Bag shoots the hook of the anchor to his target, impaling them.
- DPR: B, requires 41 Mastery, 41 Strength

Spikey Strikey Ranch Style: A more devastating version of Spikey Strikey wherein T-Bag swirls the chain in rapid succession until it catches fire before he shoots to his target.
- DPR: A, requires 61 Mastery, 61 Strength

Rip 'em Wildey Ranch Style: A more devastating version of Rip 'em Wildey wherein T-Bag swirls the chain in rapid succession until it catches fire before he darts to his target.
- DPR: A, requires 61 Mastery, 61 Strength

Grab Rotational Pull: T-Bag launches his chain to grab an opponent and then pulls him sideward before swinging him in a large circle, hitting anyone within its attack radius.
- DPR: B, requires 41 Mastery, 41 Strength
- DPR: A, requires 61 Mastery, 61 Strength

Pocket Smash: This is a lightning-fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR: S, requires 81 Mastery, 81 Strength

Anchor Prison: T-Bag traps the weapon he blocks in between the prongs of his anchor hook before twisting or pushing it away, leaving the opponent wide open for a follow-up blow.
- DPR S, requires 81 Mastery, 81 Strength

Hell Memories, Swing 'em round Like It’s Hot: T-Bag’s most deadly techniques. He combines his Lunarian DNA, Hell Memories, Anchor Action into one single devastating blow. He swings the chain over his head in a large circle and in a hypersonic motion that the hook of the anchor begins to catch flame, striking anyone inside its area of effect before slamming it into his prime target.
[Gives +20 turn-based MA boost]
- DPR: A, requires 81 Mastery, 81 Strength (AoE: 71/5=14); DPR: S (main target)
- DPR: S, requires 100 Mastery, 100 Strength (AoE: 91/5=18) DPR: S+ (main target)
Rope Action is the art of using ropes in battle. Whilst it does not provide decent damage unlike any other weapons, it is effective to use in combination with other forms of fighting style most especially strangling the opponents.

Top Knot: T-Bag throws a rope that spirals upwards and ties around his target's body. Then, when the rope is pulled with enough force, the enemy spins like a top, eventually collapsing from dizziness.
- DPR: D, requires 11 Mastery, 11 Strength

Timber Hitch Tug: T-Bag jumps into the air, somersaults, and unleashes several ropes that grab an enemy, with the force of T-Bag's fall pulling the target down into the ground. Requires
- DPR: D, requires 21 Mastery, 1 Strength

Figure of Eight Knot: T-Bag shoots out eight ropes, knotted heavily on the ends, like fists in eight directions. It can be used to hit multiple targets at once.
- DPR: C, requires 31 Mastery, 31 Strength

Shrouds and Rat-Line Knot: T-Bag creates a large net out of ropes and slams it on top of several enemies.
- DPR: C, requires 31 Mastery, 11 Strength

Round Turn: After positioning himself between several enemies, T-Bag grabs them with ropes and pulls them inward, slamming the victims against each other.
- DPR: C, requires 21 Mastery, 21 Strength

Bowline Knot: T-Bag launches a rope that ties around an opponent's wrist, restricting their movements as long as he creates tension.
- Unranked, requires 11 Mastery, 11 Strength

Punishment: After snaring an opponent with rope, T-Bag throws them and slams them head-first into the ground.
- DPR: C, requires 11 Mastery, 21 Strength

Half-Knot Air Drive: T-Bag ties a rope around an opponent's neck, choking them, and slams them into the floor.
- DPR: B, requires 51 Mastery, 41 Strength

Pipe Hitch Knives: T-Bag launches a rope with a spiraling row of knives tied to it to cut or slash his target.
- DPR: A, requires 61 Mastery, 61 Strength
Party Table Kick Course: An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a handstand. He then spins around rapidly to deliver a savage kick to the face of anyone within range.
- DPR: B, requires. 41 Mastery, 41 Strength, and 41 Movement Speed

Premier Hachis: The user does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.
- DPR: B, requires 41 Mastery, 41 Strength

Flambage Shot: In the air (sometimes several feet from the ground), the user kicks the side of an opponent with his foot and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.
- DPR: B, requires 41 Mastery, 41 Strength

Extra Hachis: The user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.
- DPR: B, requires 61 Mastery, 41 Strength

Poêle à Frire: Spectre: After using Sky Walk, the user kicks repeatedly downward with his flaming leg, to take out multiple opponents.
- DPR: B, requires 81 Mastery, 41 Strength, and 61 Movement Speed

Flanchet Strike: An enhanced version of Flanchet Shoot, Sanji delivers a kick to the opponent's stomach.
- DPR: B, requires 41 Mastery, 41 Strength

Frites Assorties: A completely revamped version of the original Frites Assorties. Jumping high into the air, the user delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiraling towards the target at the point of impact.
- DPR: B, requires 61 Mastery, 41 Strength

Mouton Shot: The user performs a Mouton Shot in Diable Jambe mode.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Venaison Shoot: The user, spinning horizontally in the air, kicks the opponent repeatedly in the chest and belly, finishing the attack with a powerful axe kick on the head with the speed, heat, and strength of the Diable Jambe mode.
- DPR: A, requires 61 Mastery, 61 Strength

Bien Cuit: Grill Shot (literally meaning "Well Cooked: Grill Shot"): Running at his target at incredible speeds (if done underwater, after using Blue Walk), the user will spin around slightly and deliver a strong back kick to the center of his target. This will burn a significant amount of the target around the kicked area and leave a crisscrossed grill-shaped burn.
- DPR: A, requires 41 Mastery, 61 Strength, and 61 Movement Speed

Collier Strike: This technique is a new version of Collier Shoot, but now combined with Diable Jambe. The user jumps into the air, appearing in front of their opponent, and then lands a devastating kick to their neck. This kick is not only strong enough to send the opponent flying while burning them but also releases a small stream of fire that pierces through the opponent's body.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Concassé: The user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. The user can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.
DPR: B, requires 41 Mastery, 21 Strength, and 41 Movement Speed
DPR: S, requires 81 Mastery, 61 Strength, and 81 Movement Speed (DJ Version)

Hell Memories: After closing his eyes and remembering painful memories, the user immediately becomes enraged, his whole body caught fire. They then leap into the air and deliver a powerful kick to their opponent, setting their entire body on fire, and causing great damage. This attack generates an enormous amount of fire.
- DPR: S, requires 81 Mastery, 81 Strength

YOU!: An more devastating version of Hell Memories as this attack is performed using an overwhelming speed and such, generating more fire and white lightning.
[Gives +20 turn-based MA boost]
- DPR: S+, requires 100 Mastery, 100 Strength

Blue Walk: A technique that allows the user to travel at incredible speeds, resulting in traveling at least as fast as a Fishman underwater. The user kicks the water multiple times to gain impulse similar to Rokushiki techniques, Soru (in the manner of kicking rapidly) and Geppo (in its use to "jump" in water) thus "running" underwater, and reaching considerable speed; in fact, this is the underwater version of Sky Walk.
- Unranked, requires 81 Mastery, 41 Strength, and 61 Movement Speed)

Sky Walk: The aerial version of Blue Walk. The user kicks the air to jump higher, giving the appearance of flight.
- Unranked, requires 81 Mastery, 41 Strength, and 61 Movement Speed)
Namor McKenzie is a royal prince of Atlantia and the Ocean Master himself. His mother was a Lunarian.
  • Bounty: 280,000,000
  • Gender: Male
  • Race: Lunarian-Fishman
  • Age: 35
  • Height: 6'9''

Statistics:
80x5=400
Strength: 66+32+MA: 5 = 103
Speed: 59+32+MA: 5 = 96
- Movement Speed: 91+Raid Suit: 10 = 101
- Reaction Speed: 101
Vitality: 67+24+MA: 5 = 96
- Stamina: 101
- Durability: 91+Raid Suit: 10 = 101
Haki: 100
- Armament: 100
- Precognition: 100
Martial Arts: 100
- Tridents: 100
- Fishman Karate: 100
Mind: 8-8

Arsenals:
- Cursed Trident: Neptune
- Ocean Master S+-rank Suit - Invisibility (requires 91 Science): Destroyed after a large country-level attack or 3 small country level attacks
(91 vitality to use) - 40 invention points

Professions:
- Sailor: ***
- History: ***
- Physics: **

Karakusagawara Seiken (literally meaning "Arabesque Tile True Punch"): The user punches at a fair distance from the intended target(s), so instead of the fist connecting, it uses the water vapor in the air to release a shock wave that sends them flying. This move is similar to Bartholomew Kuma's Pad Ho with the only difference being that the shock waves are not concentrated upon being released; but in exchange, it has a much wider area of effect. This move has a delayed effect, as the shock wave takes a while to affect the opponent(s).
DPR: D, requires 61 Mastery, 61 Strength

Hyakumaigawara Seiken (literally meaning "Hundred Tile True Punch"): A hard punch that can send an opponent flying. It can break through one hundred tiles.
DPR: C, requires 21 Mastery, 21 Strength

Wanto Giri (literally meaning "Arm Blade Slash"): The user slams their arm-fin into the back of their opponent's neck.
DPR: C, requires, 21 Mastery, 21 Strength

Itomaki Kumite (literally meaning "Devilfish Sparring"): Done underwater, the user wraps their ponytail around the opponent's waist to prevent them for escaping.
DPR: C, requires, 21 Mastery, 21 Strength

Ka Ka Kakato Otoshi (literally meaning "Fire Flower Heel Drop"): The user spins and hits his opponent with the heel of his foot.
DPR: C, requires, 21 Mastery, 21 Strength

Kachiage Haisoku (literally meaning "Rising Thrust-Kick"): An inner-sole kick to the chin of the opponent.
DPR: C, requires, 21 Mastery, 21 Strength

Jodan Bakusho (literally meaning "High-Rank Exploding Palm"): This is an open-palm attack to the chin of the opponent.
DPR: C, requires, 21 Mastery, 21 Strength

Appakushi Chokka Koro (literally meaning "Death by Pressure Plunge"): Done underwater, the user grabs his opponent then swims extremely fast to the ocean floor where the pressure of the ocean wreaks havoc on the opponent's body.
DPR: C, requires, Mastery, 21 Strength, and 41 Movement Speed

Kaisoku: Harakudashigeri (literally meaning "Sea-Speed Stomach Drop Kick"): An underwater attack, the user darts forward and uses the momentum to deliver a savage side kick to the opponent's stomach.
DPR: B, requires, 31 Mastery, 31 Strength, and 31 Movement Speed

Senmaigawara Seiken (literally meaning "Thousand Tile True Punch"): A much stronger version of the Hyaku Maigawara Seiken. It can break through one thousand tiles, and kill a human with one shot.
DPR: B, requires, 41 Mastery, 41 Strength

Yarinami (literally meaning "Spear Wave"): A technique used on a body of water's surface. The user heaves a spear-shaped burst of water with enough force to punch a hole in solid structures.
DPR: B, requires, 61 Mastery, 41 Strength

Samehada Shotei (literally meaning "Sharkskin Palm Block"): A simple palm block with enough force behind it to slap away a sword swing from the shadow-powered Gekko Moriah.
DPR: B, requires, 41 Mastery, 61 Strength

Uchimizu (literally meaning "Water Shot"): The user hurls a simple droplet of water at his opponent, which can become a deadly bullet with the kinetic force created by their immense fishman strength.
DPR: B, requires, 41 Mastery, 41 Strength

Soshark (literally meaning "Rough Shark"): The user uses his tremendous strength and grip to crush large walls of stone.
DPR: B, requires, 21 Mastery, 41 Strength

Mizugokoro (literally meaning "Water Heart"): The primary technique of this style that the user initiates by first performing a bowl-shaped gesture with his webbed hands (one hand over the other) while underwater right before giving the water itself around him a mighty yank. This allows the user to physically grab and redirect currents as if he were manipulating cloth.
DPR: B, requires, 81 Mastery, 61 Strength

Kairyu Ipponzeoi (literally meaning "Sea Current Lifter"): A technique used by the user performed after Mizugokoro. He heaves the current upward, where it erupts from the ocean surface as a towering stream of water.
DPR: B, requires, 81 Mastery, 61 Strength

Umidaiko (literally meaning "Ocean Drum"): The user punches the water in front of him pushing it at his opponent and sending a shockwave through it.
DPR: B, requires, 61 Mastery, 41 Strength

Samegawara Seiken (鮫瓦正拳 Samegawara Seiken?, literally meaning "Shark Tile True Punch"): A powerful straight punch that is strong enough to send the shadow-powered Gekko Moriah reeling.
DPR: A, requires, 61 Mastery, 61 Strength
Nanasenmaigawara Mawashigeri (literally meaning "Seven Thousand Tile Roundhouse Kick"): The user performs a roundhouse kick, which is strong enough to block the gigantic Wadatsumi's punch and break one of his fingers.
DPR: A, requires, 61 Mastery, 61 Strength

Kaimen Wari (literally meaning "Sea Surface Splitter"): Using a karate chop, the user can split the very ocean itself in order to send a shock wave to attack an enemy.
DPR: A, requires, 61 Mastery, 61 Strength

Gosenmaigawara Seiken (literally meaning "Five Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful punch, able to knock out a Jailer Beast in one strike. It is used like an uppercut, rather than a straight punch, sending the opponent flying skywards.
DPR: A, requires, 61 Mastery, 61 Strength

Yabusame (literally meaning "Arrow Military Shark"): The user first wets his arm, then he uses his massive strength to throw many drops of water, which are converted into deadly arrows through mere kinetic force.
DPR: A, requires, 81 Mastery, 41 Strength

Yonsenmaigawara Seiken (四千枚瓦正拳 Yonsenmai-gawara Seiken?, literally meaning "Four Thousand Tile True Punch"): A much-stronger version of the Senmaigawara Seiken. It is a very powerful straight punch that sends the opponent bigger than the user flying backwards.
DPR: A, requires, 61 Mastery, 61 Strength

O Uchimizu (literally meaning "Great Water Shot"): Similar to a normal Uchimizu, but much larger in size.
DPR: A, requires, 61 Mastery, 61 Strength

O Yabusame (literally meaning "Great Arrow Military Shark"): A larger version of a normal Yabusame. The water droplets act more like blunt cannonballs causing dents in the deck of a ship than like arrows.
DPR: A, requires, 81 Mastery, 61 Strength

Gyojin Karate Ogi: Buraikan (literally meaning "Fishman Karate Secret Technique: Mighty Reliant Piercing"): Possibly the most powerful technique of Fishman Karate seen so far, The user hurls a pack of water in his hands and shoots a powerful water shock wave that pierces through his opponent's body.
DPR: S, requires, 100 Mastery, 81 Strength

Murasame (literally meaning "School of Shark"): The user throws the water which takes the shape of a flock of sharks that bite his opponent. It is essentially a more powerful version of his Yabusame technique.
DPR: S, requires, 100 Mastery, 81 Strength

Fish-Man Karate Secret Technique: Onigawara True Fist: Namor delivers a powerful straight punch similar to his other Seiken but used with the Busoshoku: Koka technique and without connecting to its real target. It is able to generate a powerful black lightning-charged shockwave. It was first used against Who's-Who.[20] An Onigawara, or "ogre tile", is a type of roof ornamentation found in Japanese architecture, generally roof tiles or statues depicting an oni or a fearsome beast. In the Viz Translation, this is called Fish-Man Karate Secret Art: Demon Brick Fist.
[Gives +20 turn-based MA boost]
- DPR S+, requires 100 Mastery, 100 Strength, 100 COA

Leisure Silk Torrent: Namor waves both arms at great speed and uses his strength to disperse incoming attacks with the humidity around him. This move is highly effective against fire but can also be used as an offense.
- DPR S+, requires 100 Mastery, 100 Strength

Ocean Sprint: The technique allows the users to move at a disappearing speed in order to avoid attacks or to attack at an incredible speed and with greater power. The user's movement speed is increased by Mastery/5.
11-40 mastery: 3 turn cool down
41-80 mastery: 2 turn cool down
81-100 mastery: 1 turn cool down
Namor wields the Cursed Trident, Neptune which allows him to control the water. Combined with his Fishman Karate, his control over the water has amplified and become more dangerous. With that, he could not only harness a huge volume of water to try to destruct his opponents or things, at his own will but he also could to the following techniques:

Trident Push: A strong thrust to the target.
- DPR B, requires 41 Mastery, 41 Strength

Typhoon: Alter the weather in a specific area by rapidly vaporizing the waters within its vicinity, making the clouds denser and making it storm for 5 turns.
- Unranked, requires 51 Mastery in both, 51 Navigation

Saltstraumen: Create a single or several of 20 meter-diameter whirlpools that could drag even a barge or battleship into the deep. Whilst it's an indirect attack on the opponents, it still gives decent damage to them, the moment they submerge.
- DPR B, requires 51 Mastery in both, Needs to be in a large body of water

Trident Slam: A downward pound to the target.
- DPR A: requires 61 Mastery, 61 Strength

Stingray Sweep: A fast-spinning sweep using the trident.
- DPR A: requires 61 Mastery, 61 Strength

Trident Prison: Namor traps the weapon he blocks in between the prongs of his trident before twisting or pushing it away, leaving the opponent wide open for a follow-up blow.
[Gives +20 turn-based MA boost]
- DPR S, requires 81 Mastery, 81 Strength

Trident Spin: Namor spins his trident rapidly over his head that it creates a strong circular offense and defense.
- DPR S, requires 81 Mastery, 81 Strength

Trench Explosion: A two-layer attack. He creates a stronger and more devastating knock-up stream that can certainly send the ships flying up to 100 meters above the water level.
- DPR A for the first impact
- DPR S once they hit the water after the fall, requires 61 Mastery in both, 61 Strength

Rising Namor: Namor copies this ability from Gambit but instead of wind and fire, Namor rapidly spins with his trident lifted over his head. From that spin, a whirlpool gathers around him. He will then leap midair before launching himself to the opponent for a devastating blow.
- DPR S+, requires 100 Mastery, 100 Strength

For Atlantia: Namor's second strongest attack. He concentrates a huge sum of water around his trident, turning it into an orb before charging towards the opponent for a crushing forward strike.
- DPR S+: requires 100 Mastery, 100 Strength

Ocean Master: Invoke a towering tsunami that can engulf his targets or even cascade it onto the land and create havoc inland.
- DPR S, AOE, requires 81 Mastery in both, 81 Strength
Emperor of the Deep: Using Trident, Namor harnesses a huge volume of water inland or at sea and shapes it like a group of sea kings, soaring into the sky before diving into the target, devouring them.
- DPR Z, requires 100 Mastery, 100 Strength, 100 COA
"Iron Fortress" Lady Manaka is an engineer who specializes in destructive weapons and timber. Relatively short, dark-skinned, and quite muscly athletic. She has beautiful pink eyes, a button nose, pointy ears, and white hair in ponytails with several strands hanging at the front.

Most of the time, she wears a white taut sports bra which displays her collarbone, cleavage, and midriff. Pairing this is a brown sweater around her waist, navel cargo jeans, and crossed-belts wrapped around it to holster her tools such as a wrench, pliers, drivers, etc. She also wears a black fingerless glove on her right hand and a mechanical glove on her left which produces tools such as nails and screws. Completing her outfit is a pair of white sneakers.
  • Bounty: 520,000,000
  • Gender: Female
  • Race: Human-Lunarian
  • Age: 25
  • Height: 5'6''

Statistics:
Statistics:
70×5=350
Strength: 43+28+10 = 81
Speed: 62+14 = 76
- Movement Speed: 62+Raid Suit: 20 = 82
- Reaction Speed: 90+Mind: 10 = 100
Vitality: 57+28 = 85
- Stamina: 85
- Durability: 85
Haki: 54+14 = 68
- Armament: 61
- Awareness: 75
Expertise: 41
- Science: 82
Mind: 93-7
- Medicine: 91
- Beast Mastery: 81

Arsenals:
- Scalpel
- Mechanical Gloves Operating Gauntlet
- S-Rank Gamma Knife
- B-Rank Needles
- 3 Mutated Beasts

Professions:
- Biology: ***
- Chemistry: ***
- Botany: ***
- Sailing: *

Inventory Points Available: 91 Points
Max Poison is mastery/10 = 85/10 = 8 Total Poisons

x2 Slow Poison: (stamina+level)/10=turns to fully drain
- 5 inventory points, requires 21 Medicine

x1 Fast Poison: - (stamina+level)/20=turns to fully drain
- 10 inventory points, requires 41 Medicine

x1 Crippling Poison: - (durability+level)/30=turns to paralyze fully.
- 15 inventory points, requires 81 Medicine

x2 Adrenaline Shot: The medic can administer this to their target, bringing exhausted allies back into the fight for 3 turns, after which they'll faint again. The medic can carry Mastery/50 adrenaline shots. Can only be applied to the same person once.
- 15 inventory points, requires 61 Medicine

x1 Stat Boost Injections: Can not be used on people under the effect or fatigued from Rumble Balls. The medic can inject this into themselves or their allies, increasing one of the following stats by 10 for 3 turns:
  • Strength
  • Reaction Speed
  • Movement Speed
  • Durability
After the three turns are up, the affected feels fatigued and has -10 in the stat they were boosted for three turns. They can not be boosted again until the fatigue runs out.
- 10 inventory points x 1, requires 61 Mastery

Specific Antidote:
- 5 inventory points x3
= Total: 90 inventory points
Inventory Points Available: 81 Points
S-rank Suit - Poison (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 40 invention points, *requires Germa technology

Mechanical Operating Gauntlet: Gives +10 Strength when in use
- 30 invention points

Needles: Number of Needles = Mastery.
- DPR: B each needle, - 4 invention points

Gamma Knife: Manaka invented a radiation device to irradiate targets within their bodies, in layman's terms, damaging their internals. This equipment looks similar to a directed-energy weapon only it is fired from the hole on the palm of her mechanical glove.
- DPR: S, requires 81 Science, 6 invention points

= Total: 80 inventory points
Scalpel Martial Arts
Lethal Injection
: Manaka's signature attack. It is a lightning-speed thrust to the target infused with poison.
- Deals Major Poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). Lasts for 5-6 turns. Requires at least 71 mastery
- DPR: S, requires 81 Mastery, 81 Strength, and 91 Medicine

General Surgery: A multi-hit technique aiming to inflict multiple deep cuts to the target. As she does her strikes, the Scalpel secretes splashes of Crippling poison that when it touches the body, paralyzes them.
- DPR: S, requires 81 Mastery, 81 Strength, and 81 Medicine

Heart Bypass Surgery: A direct hit to the target's chest.
- DPR: S, requires 81 Mastery, 81 Strength

Neurosurgery: Manaka targets the body of her opponent with her Scalpel infused with poison. If it hits anywhere, it will affect their senses, they will perceive that everything is in slow motion but it's only their nervous system not functioning normally for 1 turn.
- DPR: A, requires 81 Mastery, 81 Strength, and 81 Medicine

Amputation: Manaka dashes to the opponent and unleashes a surgical procedure using her Scalpel to cut through them.
- DPR: A, requires 61 Mastery, 61 Strength

Incision: Manaka launches her Scalpel to the target aiming to impale them.
- DPR: A, requires 61 Mastery, 61 Strength

White Blossom: Manaka releases a stream of toxic smoke using a poison grenade that penetrates through opponents and leaves them poisoned.
- DPR: B, requires 41 Mastery, 41 Science, and 51 Medicine
- Mid poison: does an average amount of damage (C rank). lasts for 4-5 turns. Requires at least 51 mastery

Out-patient Surgery: A normal slash or thrust or poke using her Scalpel but strong enough to inflict a deep wound on them.
- DPR: B, requires 41 Mastery, 41 Strength

Biopsy: A normal thrust or poke using her Scalpel but strong enough to inflict a deep wound on them.
- DPR: C, requires 21 Mastery, 21 Strength
Electric Peacock-Duck (Billy). Scales off Strength.
81x3 = 243
Strength: 81
Speed: 81
- Movement Speed: 81
- Reaction Speed: 81
Vitality: 81
- Stamina: 81
- Durability: 81
- Major paralysis: affected moves much slower and can't use the same techniques till 3 turns after using it. lasts for 3-6 turns. Requires at least 71 mastery

Poisonous Camouflage Dragon-Ant
81x3 = 243
Strength: 81
Speed: 81
- Movement Speed: 81
- Reaction Speed: 81
Vitality: 81
- Stamina: 81
- Durability: 81
- Major poison: moderate amount of damage each turn and resets if they are hit by anything that can mid poison or above up to a max of 3 times (B rank). lasts for 5-6 turns. Requires at least 71 mastery

Poisonous Camouflage Dragon-Wisp
81x2 = 162
Strength: 41
Speed: 61
- Movement Speed: 81
- Reaction Speed: 41
Vitality: 60
- Stamina: 60
- Durability: 60
- Low poison: slowly does small amounts of damage (D-rank). lasts for 3 turns. Requires at least 31 mastery
A former basketball player and brawler. Gambit was his number 1 fan when he still plays in the North Blue for the Boston Celtics. When he retired, he met Gambit and became friends. He learned of Gambit's dream and he wanted to be part of it.
  • Bounty: 400,000,000
  • Gender: Male
  • Race: Giant
  • Age: 41
  • Height: 30'

Statistics:
70×5=350
Strength: 25+56 = 81+Raging Bull: 20 = 101
Speed: 95+5 = 100
- Movement Speed: 100
- Reaction Speed: 100
Vitality: 37+49+5 = 91
- Stamina: 100
- Durability: 82+1 Durability Rank due to Armor
Haki: 88
- Armament: 81
- Precognition: 95
Martial Arts: 91
- Balling: 91
- Ax: 91
Mind: 14-14

Arsenals:
- Steel Ax
- Cursed Ax: Raging Bull: +20 Str but -20 Movement when in use
- 81 Pieces of Resizing Basketball for throwing
- Game-time Armor crafted by Gambit: A+-rank Armor (requires 81 Science): Destroyed after an island level attack or 3 mountain level attacks
(81 strength to use) - 35 invention points

Professions:
- Carpenter: ****
- Sailing: ***

Super Layup: A powerful spinning upward punch.
- DPR A, requires 61 Mastery, 61 Strength

Cross-court Pass: KG throws a ball towards the opponent with such force capable of denting the ball to the ground, creating a crater about 10 meters in diameter.
- DPR A, requires 71 Mastery, 71 Strength

Baseline Jam: KG leaps in the air and dives to the target with or without a ball in his hands before slamming it all the way to the head.
- DPR S, requires 81 Mastery, 81 Strength

Target Center: KG delivers 21 powerful blows to the body of the target in rapid succession. At the end of the combo, the target will burst in flames flying meters away.
- DPR S, requires 91 Mastery, 81 Strength

Anything is Possible!: This is a defensive/offensive technique Gambit taught him. KG waxes off an incoming melee attack using his hand upwards or sideways, then launches a quick strike to the body using the other arm. The intensity of the attack is the combined strength of both incoming enemies and his attack.
[Gives +20 turn-based MA boost]
- DPR: S, requires 81 Mastery, 81 Strength
KG wields the Cursed Ax, Raging Bull allowing him to gain +20 in strength but losing -20 from his movement speed.

Howling of the Wolves: KG unleashes a destructive air slash coming from the swing of his cursed ax.
- DPR S, requires 91 Mastery, 91 Strength

Detroit Pistons: KG punishes the target by a devastating downward or diagonal swing of his ax.
- DPR S, requires 81 Mastery, 81 Strength

Boston Horizon: KG swings the ax horizontally that it cuts open the unlucky target.
- DPR S, requires 81 Mastery, 81 Strength

Raging Chicago Bulls: KG dashes forth the target either from mid-air or from long-range before swinging the ax violently towards the target. [Gives +20 turn-based MA boost]
- DPR S+, requires 100 Mastery, 100 Strength
Ryan Reynolds "Deadpool" is a gunner and swordsman. He does look like exactly Ryan Reynolds in a Deadpool uniform, sometimes in a sleeveless body fit shirt. He talks weirdly and sometimes breaks the 4th wall, that's why his crewmates view him as a crazy man. But when it comes to killing a target at range, he's you're the go-to guy.
  • Bounty: 485,000,000
  • Gender: Male
  • Race: Unknown
  • Age: 35
  • Height: 6'8''

Statistics:
70×5=350
Strength: 67+14 = 81
Speed: 71+14+5 = 90
- Movement: 80+Raid Suit: 20 = 100
- Reaction: 100
Vitality: 66+14+5 = 85
- Stamina: 85
- Durability: 85
Haki: 69+21 = 90
- Armament: 61
- Awareness: 93
Martial Arts: 90
- Dual Katana: 81
- Sniping: 99

Arsenals:
- Deadpool Magnum 69 and Sea Prism Stone Bullets
- 2x Knives + 2x Katanas
- Deadpool S-rank Suit - Invisibility (requires 85 Science): Destroyed after a small country level attack or 3 island level attacks
(85 vitality to use) - 35 invention points

Professions:
- Sailing: ***
- History: ***

Ittoryu Iai: Shishi Sonson (一刀流 「居合」 獅子歌歌 Ittōryū Iai: Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song"): Placing the sheathed sword upright and listening to the "breath" of his opponent, the attacker rapidly unsheathes, attacks, and resheathes their sword. An interesting note is that the user does the technique back-handed as opposed to from the waist with a standard grip on the sword.
- DPR: C, requires 21 Strength, 11 Mastery

Sanjuroku Pound Ho (三十六煩悩(ポンド)鳳 Sanjūroku Pondo Hō?, kanji meaning "Phoenix of the 36 Earthly Desires"; furigana meaning "Pound Phoenix/Cannon"): This attack uses the air itself to slash the target from a distance. To initiate it, the user first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air-compressed projectile spiraling towards the target.
- DPR: C, requires 31 Mastery, 21 Strength

Hiryu: Kaen (飛竜火焔 Hiryū: Kaen?, literally meaning "Flying Dragon: Blaze"): Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), the user jumps high up into the air and slashes his opponent. After slashing them, the user's opponent then bursts into flames from where they were slashed.
- DPR: C, requires 31 Mastery, 21 Strength, and 21 Movement Speed

Yakkodori (厄港鳥 Yakkōdori?, literally meaning "Disaster Harbor Bird"): The user launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Cannon.
- DPR: C, requires 31 Mastery, 21 Strength

Sanbyakurokuju Pound Ho (三百六十煩悩鳳 Sanbyakurokuju-Ppondo Hō?, literally meaning "360 Pound Cannon"): The user delivers a stronger version of his 36 Pound Cannon, which is presumably 10 times stronger than the original.
- DPR: B, requires 51 Mastery, 41 Strength

Ittoryu Iai: Shi Shishi Sonson (一刀流 “居合” “死・獅子歌歌” Ittōryū Iai: Shi Shishi Sonson?, literally meaning "One Sword Style Draw and Resheath Technique: Lion's Song of Death"): A stronger version of his original "Ittoryu Iai: Shishi Sonson". The user swings his sword in a very quick and powerful unsheathe move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a Dragon.
- DPR: B, requires 41 Mastery, 41 Strength

Daishinkan (大辰撼 Daishinkan?, literally meaning "Great Dragon Shock"): Daishinkan consists of the user running towards his opponent with their sword held outstretched in one arm. He then executes a two-handed overhead swing used to split his opponent into two from the top down.
- DPR: A, requires 61 Mastery, 61 Strength, and 61 Movement Speed

Baki (馬鬼(バキ) Baki?, literally meaning "Horse Demon"): After raising his sword above his head, the user delivers a powerful vertical slice to his opponent. This attack can easily slice through solid stone.
- DPR: A, requires 61 Mastery, 81 Strength, and 41 Movement Speed

Super Deadpool: A very strong slash to the target's body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool II: A very strong thrust to the target's body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool III: A very strong downward pound to the target's head/body.
- DPR: S, requires 81 Mastery, 81 Strength

Super Deadpool Endgame: Reynolds' Ultimate technique. He either jumps in the air and delivers a very strong downward pound to the target's head or dash from a distance with great speed before slashing the body of his target.
[Gives +20 turn-based MA boost]
- DPR: S, requires 81 Mastery, 81 Strength
Sniping 49 slots + 5 extra for sea prism bullets
- 5x S-rank bullet on top (sea prism)
- 9x S-rank bullets
- 21x A-rank bullets
- 2 Incendiary Bullets (B-rank) (2 slots)
- 2 Chain Shots (4 slots)
- 1 Cyro Shots (3 slots)
- 1 Smoke Canister (3 slots)
- 2 Sonic Shots (4 slots)
- 1 Net shot (3 slots)

Range
- 91 Sniping Mastery: you are just as accurate while crouching as you would be prone
- 594-meter range and can scope up to 15x with the scope or 8,910 meters
Manly. Blonde. Fierce Black eyes. He's the commander of the Rebel armies. He was a former resident of Alabasta but when the Silver Hair Pirates went to them and freed them from Crocodile, an alliance was formed. He now rallies alongside Gambit to change the world.
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 22
  • Height: 5'10''

Statistics:
65x5=325
Strength: 69+12 = 81
Speed: 64+12+5 = 81
- Movement: 81
- Reaction: 81
Vitality: 44+12+5 = 61
- Stamina: 61
- Durability: 61+Raid Suit: 20 = 81
Haki: 67+18 = 85
- Armament: 81
- Precognition: 89
Martial Arts: 81
- Juttejutsu: 81
- Gunslinging: 81

Arsenals:
- 2x Juttes
- Rebel Raid Suits crafted by Gambit: A+-rank Suit (requires 81 Science): Destroyed after an island level attack or 3 mountain level attacks.

Professions:
- Sailing: ***
- Law: **
- Stealth: *

Rolling Stones, Art of Flaming Jutte
This martial arts focuses on the use of traditional martial arts weapons known as the Jutte (or Jitte). The Jutte is a two-pronged baton that is used by retainers in their country. The Jutte is used to block knife/sword strikes, hit opponents with the shaft, and trap incoming sword strikes between the shaft and prong by twisting the jutte.

The jutte is also referred to as the ‘sword breaker’ as in the hands of a master it is possible to not only trap but also to break a sword blade.

His Jutte is 1.5 meters in length with a one-pronged tine (kagi) about 15.5 cm long starting just above the hilt and pointing toward the tip (sentan). This is made up of sea stone so he could annihilate the devil fruit users.

Requires minimum: 21 Strength and 21 Rolling Stones Mastery..
At 61 mastery in strength, movement, and Rolling Stones, your Jutte can catch flames by twirling it rapidly which helps you to increase the damage of an attack.
At 81 mastery, every swing or strike created by the user enables the weapon to catch flames.

Slade: A simple thrust to the opponent's body.
- DPR C, requires 21 Strength, 21 MA Mastery

AC/DC: A downward pound to the opponent.
- DPR C, requires 21 Strength, 21 MA Mastery

Bon Jovi: The user spins and strikes upwards, knocking the opponent to the ground and inflicting damage. The attack is similar to Shoryuken of Ken/Ryu.
- DPR C, requires 21 Strength, 21 MA Mastery

Alias: The user holds the staff in reverse grip with the other hand on his wrist and lands a deadly horizontal blow to the body, sending them flying.
- DPR B, requires 41 Strength, 41 MA Mastery

Aerosmith: The user jumps and holds the staff in reverse grip with two hands, so that its tip is facing the ground, then thrust it down to the opponent's head, stunning them for 1 turn if the attack is super effective.
- DPR B, requires 51 Strength, 51 MA Mastery

Toto: A counter-attack to an incoming attack. He hits the opponent’s weapon with the shaft and waxes it off before landing a rapid thrust onto them.
- DPR B, requires 41 Strength, 41 MA Mastery

Slapshock: The user dashes forth the opponent and lands a 4 solid left and right bitch slaps to the opponent’s face using the Jutte.
- DPR B, requires 41 Strength, 41 MA Mastery

Rage Against the Machine: The user strikes an opponent's weapon almost instantaneously. This technique is primarily intended to disarm the opponent by destructing whatever weapon they might be wielding at close range but subsequently damages the wielder, too.
- DPR B, requires 41 Strength, 41 MA Mastery

Wolf: The technique requires 2 Juttes in order to muster its true form. This is a lightning-fast combination consisting of a hard upward strike to the chin followed by an overhand strike to the skull, stunning them for 1 turn if the attack is super effective. It must be stressed that there is virtually no delay between the two blows. The combination is portrayed as a wolf's fangs as they sink into their victim.
- DPR A, requires 61 Strength, 61 MA Mastery

Firehouse: The user rapidly twirls the jutte with his two hands as if seeing a propeller in flames, then swings it up projecting a circular formation of flames that travels towards the target.
- DPR A, requires 71 Strength, 71 MA Mastery

Guns N' Roses: A multi-thrust technique. The user starts by rapidly twirling the jutte until it catches flame, then thrusts it to the target 10 times wherein it creates a highly compressed blast of air mixed with flames as if fired from a cannon, hurting anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Def Leppard: A two-handed downward strike. The user twirls the jutte rapidly and performs a devastating overhead strike which releases a compressed blast of air and flames which affect anyone inside its AOE.
- DPR A, requires 81 Strength, 81 MA Mastery (AoE: 81/5=16)

Styx: Could be a form of a block, disarming technique, or preparation to counter an attack. The user traps incoming attacks between the shaft and prong, disarms it by twisting the jutte, then launches a quick thrust to their body using the other jutte.
- DPR A, requires 71 Strength, 71 MA Mastery

Metallica: The user focuses all his energy, speed, and strength into his Jutte/s then starts with a diagonal strike on the body; then swings his weapon to the other side - as if forming a curve - to land a horizontal strike to the ribs; followed by a thrust to the belly. After that, he swings the jutte upwards, forming an arc and spins and lands a vertical strike to the shoulder; he then spins to the other side and lands a diagonal strike down to the knee and lands a finishing upward blow to the head, sending them flying, bursting in flames.
- DPR S, requires 81 Strength, 81 MA Mastery

Wolfgang: A multi-hit version of Wolf. The user fires a barrage of 6 Wolves which stuns the target if the attack is super effective, followed by a spinning strike to head to send the target counter-spinning in the air. The combination is portrayed as a pack of werewolves as they sink into their victims. The attack is rapid enough for the attacks to catch flames during the process which then increases the damage incurred.
- DPR S, requires 91 Strength, 91 MA Mastery

Queen, Bohemian Rhapsody: The user leaps in the air while rapidly twirling the jutte until it catches flame. He holds the staff in a reverse grip, so that its tip is pointing at the ground, then strikes powerfully and launches a compressed blast of air and flames which blast anyone inside its AOE. The technique uses fall and gravity to its advantage in order to magnify its strength.
- DPR S each card, requires 100 Strength, 100 MA Mastery (AoE: 100/5=20m)

Nirvana: The user focuses all his energy, speed, and strength on his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back on the ground.
Gives turn-based +20 sub-stat boost in MA
- DPR S+ each card, requires 100 Strength, 100 MA Mastery

Rock n Roll, All-star!!: This attack should be considered the ultra-skill of Juttejutsu. The user jumps in the air at lightning speed. Then he channels all his energy into the weapon. And as it catches fire, he will then flip multiple times while falling down to the target before launching an overhead strike to its head which leaves them bursting in flames.
Gives turn-based +20 sub-stat boost in MA
- DPR S+ each card, requires 100 Strength, 100 MA Mastery
Gunslinging 81 slots
- Fully Automatic. 30 bullet magazine.
- A-rank bullets. (Max 1 per 3 mastery)
- 27x A-rank bullets
- 27x B-rank bullets
- 27x C-rank bullets
Gorgeous. Blonde. Fierce Blue eyes. Commander of the Knights. He was a former resident of Camelot but when the Gambit met them, an alliance was formed. She now rallies alongside Gambit to change the world.
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 29
  • Height: 5'6"

Statistics:
60x5=325
Strength: 69+12 = 81
Speed: 64+12+5 = 81
- Movement: 81
- Reaction: 81
Vitality: 44+12+5 = 61
- Stamina: 61
- Durability: 61+1 Durability Rank due to Armor
Haki: 67+18 = 85
- Armament: 81
- Precognition: 89
Martial Arts: 81
- English Swordsmanship: 81
- Archery: 81

Arsenals:
- Knight Armor + Shield crafted by Gambit - A-rank Armor (requires 75 Science): Destroyed after a mountain level attack or 3 city level attacks
(75 strength to use) - 32 invention points
- B-rank Sword

Professions:
- Sailing: ***
- Law: **
- Arts: *

Aubade Coup Droit (夜明歌 (オーバード) ・クー・ドロア Ōbādo Kū Doroa?, literally meaning "Dawn Serenade: Right-Handed Strike"): A thrusting technique, the sword creates a highly compressed blast of air as if fired from a gun.
- DPR: C, requires 31 Mastery, 21 Strength

Hanauta Sancho: Yahazu Giri (鼻唄三丁矢筈斬り Hanauta Sanchō: Yahazu Giri?, literally meaning "Three-Verse Humming: Arrow-Notch Slash"): The user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three meters (verses, as the name suggests), does their opponent realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with an unsheathed blade and walking past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself, however, is never seen clearly due to the speed implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once, and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Prelude: Au Fer (前奏曲 (プレリュード) ・オフエル Pureryūdo Ofueru?, literally meaning "Prelude to Iron"): The user slashes an opponent's weapon almost instantaneously. Apparently intended to disarm the opponent by destroying whatever weapon they might be wielding at close range.
- DPR: B, requires 41 Mastery, 41 Strength

Gavotte Bond en Avant (革命舞曲 (ガボット) ・ボンナバン Gabotto Bonnaban?, literally meaning "Gavotte: Leap Forward"): A thrusting technique, the user propels himself forward in order to strike an opponent. This move can be done even in mid-air.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Polka Remise (酒樽舞曲 (ポルカ) ・ルミーズ Poruka Rumīzu?, literally meaning "Polka Continuation"): The user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords.
- DPR: B, requires 41 Mastery, 41 Strength

Swallow Bond en Avant (飛燕 (スワロー) ボンナバン Suwarō Bonnaban?, literally meaning "Swallow Leap Forward"): An aerial version of Gavotte Bond en Avant, the user first positions himself in mid-air several feet above his target and then performs a descending Bond En Avant spinning downwards in an attempt to spear his target.
- DPR: B, requires 41 Mastery, 41 Strength, and 41 Movement Speed

Ekakiuta: Hitoyogiri (絵描き唄 一節斬り Ekakiuta Hitoyogiri?, literally meaning "Drawing Song: One-Joint Slash): This is another swift draw-and-sheathing technique and it slices the opponent's torso with three horizontal cuts.
- DPR: A, requires 71 Mastery, 61 Strength

Mountain Drop: The user focuses all his energy, speed, and strength on his Jutte. As the weapon catches fire, he will dash forth the opponent and starts with an upward stroke to the chin sending them mid-air. Jumping above his target, he will launch a downward strike to the head sending them back on the ground.
- DPR: S, requires 71 Mastery, 81 Strength, and 81 Movement Speed

Knight of the Round: The user fires a barrage of 12 slashes rapidly.
Gives turn-based +20 sub-stat boost in MA
- DPR: S, requires 71 Mastery, 81 Strength

For Camelot: Lady Aramis' ultimate attack. She channels all her energy into the sword before launching a devastating two-handed downward pound which in turn releases a combination of wind and fire across the target area.
- DPR: S, requires 81 Mastery, 81 Strength
162 Crossbow bolts slots
4x S-rank bolts
8x A-rank bolts
27x B-rank bolts
80x C-rank bolts
17x Incendiary Bolts - 34 slots
3x Cryo Tipped Bolts - 9 slots

Range: 81 Meters
NAVIGATION, CARPENTRY, & SCIENCE RESEARCH DIVISION (NCSRD)
Diosa Android 18​
Sir Android 17​
Prince Arthur​
Princess Misaki​
Prince Orm​
Dr. James Faust
"Dr. OS"​
"Golden" Freeza​
"Red Streak"
Janemba
Chief of Carpentry​
Chief of Carpentry​
Chief of Naval Defense​
Chief Soul Enchantress​
Chief of Marine Biology​
Chief of Dark Science​
Chief of Black Ops​
Chief of Black Ops​
Chief Guardian of the ship. Under her are the 10 lady cyborgs who are respectively assigned to each ship.
  • Bounty: 0
  • Gender: Female
  • Race: Human
  • Age: 30
  • Height: 5'10"

Statistics:
60x5=300
Strength: 12
Speed: 67+12 = 79
- Movement: 81
- Reaction: 77+5 = 82
Vitality: 49+12 = 61
- Stamina: 61
- Durability: 61
Haki: 57+18 = 75
- Armament: 61
- Awareness: 89
Cyborg: 81
- Destruction: 81
- Armoring: 81
- Energy: 81
- Utility: 81
Mind: 46
- Carpentry: 81
- Navigation: 11

Professions:
- Sailing: ***
- Physics: ***

Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 1x3=3: shoulder-fired missile launcer + 3 missiles (DPR: B)
- 1x4=4: artillery gun + 3 rounds (DPR: B) - costs 4 modification points
- 2x4=8: directed-energy weapon (laser) + 3 magazines (DPR: A) - costs 4 modification points
- 1x5=5: missile launcher + 4 missiles (DPR: A) - costs 5 modification points
= Total Destruction points used: 25

Armoring:
- The entire body is plated but back. +2 Durability Rank

Energy:
- Thermal power cell. (Can do cyborg techniques 81-100 a few times)

Utility:
- 1x1=1: grappling hook (6 foot long) - costs 1 modification points
- 1x4=4: rocket booster (+5 mobility)(2 max) - costs 4 modification points
- 1x5=5: extra arms - costs 5 modification points
- 1x5=5: can detach and reattach body parts at will - costs 5 modification points
= Total Utility points used: 15
Twin of 18 and the Chief Navigator of the ships. He has command over the low-ranking sailors of the fleet.
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: 30
  • Height: 6'8"

Statistics:
60x5=300
Strength: 12
Speed: 67+12 = 79
- Movement: 81
- Reaction: 77+5 = 82
Vitality: 49+12 = 61
- Stamina: 61
- Durability: 61
Haki: 57+18 = 75
- Armament: 61
- Awareness: 89
Cyborg: 81
- Destruction: 81
- Armoring: 81
- Energy: 81
- Utility: 81
Mind: 46
- Carpentry: 81
- Navigation: 11

Professions:
- Sailing: ***
- Physics: ***

Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 1x3=3: shoulder-fired missile launcer + 3 missiles (DPR: B)
- 1x4=4: artillery gun + 3 rounds (DPR: B) - costs 4 modification points
- 2x4=8: directed-energy weapon (laser) + 3 magazines (DPR: A) - costs 4 modification points
- 1x5=5: missile launcher + 4 missiles (DPR: A) - costs 5 modification points
= Total Destruction points used: 25

Armoring:
- The entire body is plated but back. +2 Durability Rank

Energy:
- Thermal power cell. (Can do cyborg techniques 81-100 a few times)

Utility:
- 1x1=1: grappling hook (6 foot long) - costs 1 modification points
- 1x4=4: rocket booster (+5 mobility)(2 max) - costs 4 modification points
- 1x5=5: extra arms - costs 5 modification points
- 1x5=5: can detach and reattach body parts at will - costs 5 modification points
= Total Utility points used: 15
Sibling of Prince Namor. He is an adventurer and a thrill-seeker who would rather jump into battle than hang back and strategize. That devil-may-care impulsiveness is both a strength and a weakness. Arthur can be petulant or immature at times, but that's largely a mask he puts on to hide the hurt he's experienced in his life.

  • Bounty: 0
  • Gender: Male
  • Race: Fishman
  • Age: 32
  • Height: 7'0"

Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 55+6+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 61
- Armament: 41
- Precognition: 81
Martial Arts: 41
- Fishman Karate: 82
Mind: 41
- Navigation: 82

Arsenals:
- Clima Trident
- Atlantian B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***
The youngest sibling of Prince Namor. She is also the Chief of Navigation. She's only 14. She has brown shoulder-length hair that she often keeps tied as two pigtails, one on each side of her head. The only time where she is seen letting her hair loose is when showering. She has blue eyes and light skin.

She wears the standard Marine High School uniform.
  • Bounty: 0
  • Gender: Female
  • Race: Fishman
  • Age: 14
  • Height: 5'1"

Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 47+24 = 71
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 71+Mind: 10 = 81
Vitality: 60+6 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 55
- Armament: 41
- Awareness: 69
Mind: 81
- Music: 81
- Navigation: 81

Arsenals:
- Trident with attached violin strings
- Flute
- Earbuds for the crew
- Atlantian B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***
Sibling of Prince Namor. He is Ruthless and bloodthirsty, Orm will crush anyone who stands in the way of his ascent to the Atlantean throne, even his own brothers, Namor, and Arthur. But with his newfound purpose, everything changes.

  • Bounty: 0
  • Gender: Male
  • Race: Fishman
  • Age: 31
  • Height: 6'9"

Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 55+6+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 61
- Armament: 41
- Precognition: 81
Martial Arts: 41
- Fishman Karate: 82
Mind: 41
- Botany: 82

Arsenals:
- Trident with Slingshot
- Plants
- Atlantian B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

Professions:
- Law: ***
- Physics: ***
Head researcher for the Secret Vessel.
  • Bounty: 0
  • Gender: Male
  • Race: Human
  • Age: unknown
  • Height: 5'10½"
  • Bio: Link

Statistics:
60x5=300
Strength: 46+15 = 61
Speed: 66+15 = 81
- Movement: 81
- Reaction: 81
Vitality: 57+24 = 81
- Stamina: 81
- Durability: 81
Fighting Style: 41
Gunslinging: 82
Haki: 35
- CoA: 70
Mind: 50
- Medicine: 50
- Science: 50
Secret Vessel's assassin and officer.

  • Bounty: 0
  • Gender: Male
  • Race: Lunarian
  • Age: unknown
  • Height: 5'10"
  • Bio: Link

Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 49+12+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 81
- Armament: 41
- Precognition: 81
Martial Arts: 81
- Fiero: 81
- Hand-to-Hand: 81

Arsenals:
- Golden B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points
Secret Vessel's assassin and officer.

  • Bounty: 0
  • Gender: Male
  • Race: Lunarian
  • Age: unknown
  • Height: 7'4"
  • Bio: Link

Statistics:
60x5=300
Strength: 57+24 = 81
Speed: 45+24+MA: 5 = 74
- Movement: 71+Raid Suit: 10 = 81
- Reaction: 77+Mind: 5 = 82
Vitality: 49+12+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 81
- Armament: 41
- Precognition: 81
Martial Arts: 81
- Fiero: 81
- Ittoryu/Nitoryu: 81

Arsenals:
- Red B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points

WEAPONS AND ARMORY DIVISION
Artoria, Lancie, Bedivere, Gawain, Galahad, Tristie, Mordred​
Knights of the Night and Logistics Officers​
7 Knights from Camelot who fought alongside Gambit on various occasions. It is led by Lady Aramis Knightfall.
  • Bounty: 0
  • Gender: All-female lineup
  • Race: Human
  • Age: 18-26
  • Height: 5'6" to 6'2"

Statistics:
50x5=250
Strength: 51+10 = 61
Speed: 51+10+MA: 5 = 66
- Movement: 51+Raid Suit: 10 = 61
- Reaction: 81
Vitality: 51+10+MA: 5 = 66
- Stamina: 61
- Durability: 71+Raid Suit: 10 = 81
Haki: 41+15 = 86
- Armament: 41
- Precognition: 71
Martial Arts: 61
- English Swordsmanship: 61
- Archery: 61

Arsenals:
- Knight B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
- Cross Bows/Bow and Arrow
- Shield

Professions:
- Sailing: **
- Law: **
- Arts: *

SHIP GUARDIANS
Luna, Io, Pirena, Amihan, Danaya, Alena, Lira, Mira, Anastasia, and Cassiopeia
Guardians and Shipwrights of the Fleet​
They are maidens from different kingdoms across the globe that once have been linked to Gambit. After a treaty, they all agreed to form an alliance with Gambit in exchange for offspring from the prince after the war is over. He wouldn't refuse. Now, they serve as the guardians of the ships. Manaka experimented on them and made parts of their bodies cyborgs.
  • Bounty: 0
  • Gender: All-female lineup
  • Race: Human
  • Age: 18-26
  • Height: 5'4"-5'8"

Statistics:
50x5=250
Strength: 10
Speed: 49+10 = 59
- Movement: 61
- Reaction: 57+5 = 62
Vitality: 51+10=61
- Stamina: 61
- Durability: 61
Haki: 46+15 = 58
- Armament: 41
- Awareness: 75
Cyborg: 66
- Destruction: 67
- Armoring: 75
- Energy: 61
- Utility: 61
Mind: 41x2 = 82
- Carpentry: 61
- Navigation: 21

Professions:
- Sailing: ***
- Cook: ***

Destruction:
- 1x2=2: pre-modern weapon (DPR: C) - costs 2 modification points
- 1x3=3: firearm + 2 magazines or 10 bullets (DPR: C) - costs 3 modification points
- 4x3=12: shoulder-fired missile launcer + 3 missiles (DPR: B)
= Total Destruction points used: 17

Armoring:
- The entire body is plated but back. +2 Durability Rank

Energy:
61-80: Supercharged electric battery. (Can do cyborg techniques 61-81 a few times)

Utility:
- 1x2=2: grappling hook (6 foot long) - costs 1 modification points
- 2x3=6: extendable arms, legs or torso (2 foot long) - costs 3 modification points
- 2x4=8: rocket booster (+5 mobility)(2 max) - costs 4 modification points
= Total Utility points used: 16

SHIP NAVIGATORS
Mei, Tama, Coco, Mina, Rin, Misaki, Shiro, Akane, Homare, Maron, Kaede
Ship Navigators and Associate Shipwrights​
10 backup guardians of the ships. They do not only specialize in Carpentry but Navigation, too.

  • Bounty: 0
  • Gender: All-female lineup
  • Race: Human
  • Age: 14
  • Height: 5'1"

Statistics:
50x5=250
Strength: 51+10 = 61
Speed: 48.5+10 = 59
- Movement: 61+Raid Suit: 10 = 71
- Reaction: 56+Mind: 5 = 61
Vitality: 51+10 = 61
- Stamina: 61
- Durability: 61+Raid Suit: 10 = 71
Haki: 38.5+15 = 54
- Armament: 41
- Precognition: 66
Mind: 61
- Navigation: 61
- Carpentry: 61

Arsenals:
- Sailor B-rank Suit (requires 61 Science): Destroyed after a town level attack or 3 city block level attacks
(61 vitality to use) - 23 invention points
- Various Shipwright Equipment
- Clima Tact

Professions:
- Sailing: **
- Law: **
- Arts: *

ENSEMBLE OF DARK HORSES
25 Level 5-6 Impel Down Fugitives​
25 Athletes from Kenzan100 Elite Alabasta Rebels500 Elite Germa Soldiers5000 Unnamed NPCs
Water Tank​
Street Fighting​
Terrain Infiltration​
Human Shields​
Sanlaksang Silver Vampirates​
Masculines. Not handsome. Standing 6'6" to 7'1".

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Fishman Karate: 41
- Sniping: 54

Arsenals:
- Anstaltskleidung Raid Suits crafted by Gambit: C+-rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Inventory:
Sniping 27 slots
- Semi-Automatic Sniper, 5 bullet magazine
- A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope
- 18x A-rank bullets
- 9x B-rank bullets

Range:
- 270-meter range up to 8x with the scope or 2,160 meters

Professions:
- Pickpocketing: **
- Stealth: **
Fit. Mostly young and handsome. Standing 6'6" to 12'8".

Statistics:
40x5=200
Strength: 38+8+5 = 51
Speed: 33+8 = 41
- Movement: 41+Raid Suit: 10 = 51
- Reaction: 41
Vitality: 43+8 = 53
- Stamina: 51
- Durability: 51+Raid Suit: 10 = 61
Haki: 38.5+12 = 50.5
- Armament: 41
- Precognition: 60
Martial Arts: 47.5x2 = 95
- Black Leg: 41
- Sniping: 54

Arsenals:
- Game Time Raid Suits crafted by Gambit: C+-rank Suit (requires 51 Science): Destroyed after a city block level attack or 3 large building level attacks
(51 vitality to use) - 20 invention points
- Rifle

Inventory:
Sniping 27 slots
- Semi-Automatic Sniper, 5 bullet magazine
- A rank Bullets (Max 1 per 3 mastery), unlocks 8x scope
- 18x A-rank bullets
9x B-rank bullets

Range:
- 270-meter range up to 8x with the scope or 2,160 meters

Professions:
- Basketball: **
- Stealth: **
Consists of 100 Alabasta Rebels. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". Some women stand 5'6".

Statistics:
30x5=150
Strength: 39+6+5 = 50
Speed: 39+6 = 45
- Movement: 45+Raid Suit: 10 = 55
- Reaction: 45
Vitality: 35+6 = 41
- Stamina: 41
- Durability: 41+Raid Suit: 10 = 51
Martial Arts: 37+9 = 46
- Swordsmanship: 42
- Gunslinging: 50

Arsenals:
- Rebel Raid Suits crafted by Gambit: D+-rank Suit (requires 31 Science): Destroyed after a small building level attack or 3 wall/tree-level attacks
(31 vitality to use) - 15 invention points
- 2x Pistols
- 2x Swords

Inventory:
Gunslinging 50 slots
- Semi-Automatic. 7 bullet magazine.
- B-rank bullets. (Max 1 per 2 mastery)
- 25x B-rank bullets
- 25x C-rank bullets

Professions:
- Streetwise: **
- Stealth: *
500 Elite Germa Soldiers. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8".

Statistics:
20x5=100
Strength: 27+4 = 31
Speed: 22+4 = 26
- Movement: 21+Raid Suit: 10 = 31
- Reaction: 31
Vitality: 17+4 = 21
- Stamina: 21
- Durability: 21+Raid Suit: 10 = 31
Martial Arts: 34+6 = 40
- Swordsmanship: 40
- Gunslinging: 40

Arsenals:
- Germa Raid Suits: D-rank Suit (requires 21 Science): Destroyed after a wall/tree-level attack or 3 street-level attacks
(21 vitality to use) - 10 invention points
- 2x Pistols
- 2x Swords

Inventory:
Gunslinging 40 slots
- Semi-Automatic. 7 bullet magazine.
- 40x C-rank bullets

Professions:
- Streetwise: *
- Stealth: *
5000 Alabasta Rebels, Kenzan Street Fighters, Mafia Associates, Knights, and Germa Soldiers combined. In shapes. Mostly middle-aged men. Standing 6'6" to 12'8". Some women stand 5'6".

Statistics:
10x5=50
Strength: 19+2 = 21
Speed: 9+2 = 11
- Movement: 11
- Reaction: 11
Vitality: 9+2 = 11
- Stamina: 11
- Durability: 11
Martial Arts: 13+3 = 16
- Swordsmanship: 16
- Gunslinging: 16

Arsenals:
- 1x Pistol
- 2x Swords

Inventory:
Gunslinging 16 slots
- C-rank bullets. 5 bullet magazine.
- 16x C-rank bullets

Professions:
- Streetwise: *
 
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Fleet of Salvacion New
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The Fleet of Salvacion is a pirate crew of over 6,000 Silver Vampirates strong. It has a total of twenty (20) warships made of Adam Wood, Sea Stone bottom, and a variety of finest metals as an additional defense. Each ship is manned by the strongest warlords in the seas. Each vessel is armed with devastating and catastrophic weapons and armories.

CREW STRENGTH SUMMARY
  • Acquired from the purchase of Emperor, Union of Soviet Silver Vampirates
    • Level 80 x1 - Prince Namor (Lunarian-Fishman)
    • Level 70 x1 - KG (Giant)
    • Level 60 x2 - Diosa 18 & Sir 17 (Cyborg with Mind Stat)
    • Level 50 x10 - 10 Cyborg Ship Guardians with Mind Stat
    • Level 40 x50 - 25 Fugitives & 25 Athletes from Kenzan
    • Level 30 x100 - Elite Alabasta Rebels
    • Level 20 x500 - Elite Germa Soldiers
    • Level 10 x5000 - 1000 Kenzan Fighters, 1000 Gunners, 1000 Alabasta Rebels, 1000 Camelot Knights, 1000 Germa Soldiers
  • Acquired from the purchase of Ruler, Hiraya Kingdoms
    • Level 50 x1 - Aldo Asval of the Eastern Hathoria
    • Level 40 x1 - Aldo Hagorn of the Western Hathoria
    • Level 30 x5 - Tribal Leaders
    • Level 20 x50 - Sapirian Blacksmiths
    • Level 10 x500 - Royal Soldiers
  • Acquired from the purchase of Godfather, Poker Island
    • Level 25 x1 - Consigliere, Don Miguel
    • Level 15 x3 - Caporegimes: Don Julian, Don Mateo, Don Gabriel
    • Level 10 x100 - Associates
  • Personally Purchased NPCs
    • Level 70 x1- Reynolds
    • Level 65 x2 - Koza & Aramis
    • Level 60 x2 - Janemba & Freeza (Lunarians)
    • Level 60 x3 - Arthur, Misaki, & Orm (Fishmen with Mind Stat)
    • Level 55 x7 - 7 Noble Knights from Camelot
    • Level 50 x10 - 10 Ship Navigators
  • Original Personal NPC based from level
    • Level 70 - T-Bag with (Lunarian-Human)
  • Original Crew NPCs to Start RP
    • Level 40 x1 - Musashi
    • Level 30 x1 - Koujiro
    • Level 10 x10 - Tom, Jerry, and the others
  • Acquired from the purchase of Small Emperor Title
    • Level 70 - Manaka (Lunarian-Human with Mind Stat)
    • A pirate ship made out of Adam Wood, with 2 S-rank ship weapons

SHIP STRENGTH SUMMARY
  1. S-Rank AOE Weapons
    • Main Ship: 6x S-rank AOE weapons courtesy of Gambit himself who has Godly Intelligence (120 Science) + Additional 2 S-rank AOE weapons for the Main Ship courtesy of Gambit being a Yonko candidate - Total of 8.
    • Other Ships: 6x S-rank AOE weapons
  2. B-rank AOE weapons (Default)
    • Each ship has 4 of these
  3. Ship Health
    • Adam Tree Ship with Seastone: 10 HP
  4. Ship Repair
    • 20 of our shipwrights have 61 mastery and therefore can repair up to 7 HP (2 HP using a turn)
    • 2 of the Commanders have 81 mastery and therefore can repair a ship up to 8 HP (2.5 HP using a turn)
  5. Ship Additions by Shipwrights: 50 Additions
    • 20 shipwrights that have 61 mastery can add 7 additions to 5 of your group's ships.
    • 2 shipwright commanders have 81 mastery 9 additions to 5 of your group's ships,.
    • 158 Total Additions distributed to 20 ships. These additions are generally to extend the decks of the ships and to accommodate the scientific weapons.

SHIP ARSENALS
DPR: Scales off Gambit's Science Sub-stat = 120: 7. Town Level

  1. B-rank AOE weapons
    • Coup de Burst
    • Sunrise beam cannon - Bow
    • Sunrise beam cannon -Stern
    • Fully automatic retractable set of twelve-pound cannons: 12 on the gun deck, 10 on the upper deck. The number of cannonballs they can use in combat is = to mastery.
  2. S-rank AOE weapons
  3. 2 Additional S-rank AOE weapons for the Main Ship
    • Hydro-cannons across the decks
    • Magma-launcher - a cannon that processes rocks into its molten state called magma.

THE VESSELS
Dark Fortress Dimensions
  • Length: 666 meters
  • Beam: 88 meters
  • Draught: 21 meters
Aircraft Carriers Dimensions
  • Length: 500 meters
  • Beam: 70 meters
  • Draught: 21 meters
Rest of the Ships Dimensions
  • Length: 300 meters
  • Beam: 40 meters
  • Draught: 11 meters

Ship NameCaptainGuardiansDesign
Dark FortressGambit
Silver BulletLarsiIo
Green ReaperMukLuna
ArmageddonCletusPirena
LireoT-BagAmihan
AtlantiaNamorAlena
AdamyaManakaDanaya
SapiroKGLira
DeadpoolReynoldsAnastasia
AlabastaKozaMira
CamelotAramisCassiopeia
3 Night DestroyersDr. OS
Freeza
Janemba
Mei
Tama
Coco
2 Supply ShipsDiosa 17
Sir 18
Mina
Rin
3 SubmarinesArthur
Orm
Misaki
Shiro
Akane
Homare
2 Carriers7 KnightsMaron
Kaede
 
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History and Territories New
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PARADISE
Alabasta Kingdom
Having been established the pirate crew, Larsi and the entire Silver Hair Pirates marched to Alabasta to free the country from the Warlord Crocodile. Larsi faced Crocodile in a deadly brawl, killing the warlord. Vice-captain and Gambit dealt with Mr. 1, while the rest of the crew took on the Baroque Works.

Finally free, the captain of the Everything Pirates, Joby attempted to conquer the land but Gambit and his legion came to the rescue, scaring the enemy away. Months later, Vivi returned to the Kingdom escorted by a Warlord.

Meanwhile, Koza, believed to have died, actually escaped the kingdom plotted by the King himself in order to support the march of their current protector, Gambit. Koza is named as one of the commanders of the Vampirates, Infiltration Division with thousands of Alabasta rebels.

Kenzan Island
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and the former scientist of the crew, Drago headed to Kenzan Island to recruit the fighters. Ideo opposed but the Silver Vampirates rose the victor. And now, thousands of Kenzan fighters fight alongside Gambit.

Orange Town
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and the former swordsman of the crew, Link made his way to the weakest sea in the world only to find himself clashing with the most dangerous pirate across the seas, Buggy the Clown, freeing the town from his tyranny. However, the legendary pirate still sails the seas and his influences still remain.

Syrup Village
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and settling in East Blue for a very long time, Gambit contacted the Secret Vessel led by Muk. His first mission, to declare the Syrup Village as his territory and kill whoever will oppose. With Captain Kuro's fall, a friendship was born between a pirate and an agent. How long it will last will only be determined by destiny.

Baratie
Following the orders from Gambit, Muk launched himself to Baratie to gather the force, KG, Frieza, Dr. Shot, 18, and Janemba. Their mission is to acquire Zeff's Black Leg Technique and teach it to the already strong Silver Vampirates. Zeff also accepted the flag of the Silver Vampirates and swore allegiance to the crew.

NEW WORLD
Red Count Pirates
After their war against Crocodile in Alabasta, the crew rendezvous in their new pirate base, Laughing Archipelago. The team was spread into 4 assignments and Gambit and Larsi headed to the New World for a revenge game against Patrick Redfield. The latter murdered the family of Gambit's trusted friend - Teodoro "T-Bag" Bagwell. In a colorful and devastating Naval Assault, the Silver claimed the victor, annihilating the entire forces of the legendary pirate. Gambit claimed his devil fruit, BAT-BAT FRUIT, MODEL: VAMPIRE.

Merveille
Gambit's crew failed their first attempt to defeat the legendary pirate Shiki because of inner conflict with Shiki's scientist, Lady Manaka, a maiden from his home whom he treated as his only sibling. But after rejoining the crew, Gambit found his new resolve and fought with all his might to eradicate the evil and his plans. They saved the civilians of Merveille from evil Shiki. Saved East Blue from being annihilated by the mutated beasts while obtaining the blueprint to re-create them. In time, these beasts would be unleashed like a leviathan from hell itself.

Germa Kingdom
After finishing Shiki, a legendary pirate of the old, the Vampirate Prince Gambit sailed across the New World in search of supremacy and union and their first target, a proud nation that once boasted in all of North Blue, the powerful military force of the Kingdom of Germa. It started as a stalemate between the commanders of the crew against the royal siblings, however, when it's finally time to end the war as the former unleashed their real powers, the royal family accepted Gambit's offer to unite and conquer the world together. With his newfound power and ally, his race to emperorship nears.

  • Hundreds of Germa Soldiers blast off when the 11 Knights spread in a wide circle, channeling their distinct Royal Swordsmanship.
  • Koza and his elite Desert Rebels assaulted the opposing army for their signature multi-weapon barrage.
  • Manaka, on the rightmost plank, subdued Princess Reiju's resting bitch face with his surgical attack, mauling her raid suit and punishing her body as she came crashing meters away before plummeting into the ground.
  • Reynolds on the leftmost plank would bury his bullets into the suit of Yonji, rapidly like flaming arrows to brined flesh; trailing his sister off to rest.
  • At the center, Ichiji shot himself skyward after meeting one of Prince Namor's Atlantian Trident's mightiest blow - The Onigawara True Fist.
  • And the frontman who was mid-air, T-Bag, and with his newfound attack power harnessed all his sorrows into one apocalyptic kick into the body of Niji, bursting in flames as he met the rest of his siblings on the plowed floor of Germa Kingdom.
  • Gambit made Judge surrender and accept his offer to serve under his Soviet Union of Vampirates Empire
  • Obtained the blueprint of Germa Tech and control of the entire military power.
 
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Imperial Assets New
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CREW COFFER
TerritoriesWeekly Loot
Laughing Archipelago Base 40,000,000
Orange 40,000,000
Baratie 40,000,000
Syrup 50,000,000
Kenzan 100,000,000
Alabasta Kingdom 250,000,000
Merveille 500,000,000
Germa Kingdom 450,000,000
Total 1,470,000,000

IMPERIAL STASH
Imperial StashWeekly Loot
Emperor of USSV 1,250,000,000
Small Emperor 500,000,000
Ruler of Hiraya Kingdoms 250,000,000
Mayor of Poker City 50,000,000
Total 2,050,000,000
PIRATE BASE
The Laughing Archipelago is located somewhere in Paradise, though its exact location is a bit of a mystery and existence surrounded in myths due to the fact that it doesn't have a magnetic pull like other islands, making it impossible to find with log poses. Having stumbled upon it not long after setting out on his travels, Larsi made his base on the lush, forest island.

The entrance to the base of the Silver Hair Pirates is through a narrow strait named The Green Teeth. It is named so for the outposts on either side of the passing that watches and guard the entrance to the small town inside, The Silver Resort, where the crew can kick back and relax after a raid.

Behind the base is The Retreat. It's a small river leading out to the ocean, below a steep hill that serves as a good defense against ambushes, but at the bottom, a small ship stands ready to carry the pirates off should a frontal attack prove too much.

Two other outposts can be found on the island, The Bird's Beak, named for the shape of the sharp peninsula-shaped piece of land jutting out holds an outpost where a crewman can watch far in most directions. The Lonely Hovel is named for the small shack whoever is on guard has to stay in, as well as the fact that the walk back is through such an unwelcome terrain that it makes traveling back and forth between it and the Resort much harder. The crew usually draws lots for not having to take that shift, though if one wants peace and quiet, it's a good choice.

Lastly, about as big as the rest of the island, looming above it like a giant, is The Green Hair. Someone in the crew, no one remembers anymore, came up with the name early on, a joke on Larsi's moniker and the fact that it looks like the hair for the rest of the island from up above, and it just stuck. The thick forest has over the years been made room for several hiding spots, caves, etc. mostly for treasure. Due to this, it would also work great as a defensive position, a pitfall of dangers for anyone unaware. At the far end, though not in a set position, there will usually be a man on guard too.

MAYOR OF THE POKER CITY
This sky island was once ruled by different mafia communities, assassins, gambling lords, and some members of the Underworld organization. However, when Gambit landed on this island shortly after leaving Hiraya, he quickly rose to the levels and made his status known. Later on, a certain incident united the mafia communities and build their own empire of assassins, separating themselves from the Underworld.

It became a shelter for orphaned children, prostitutes-turned decent citizens, criminals-turned guardians of the borders, and beggars-turned blacksmiths and intelligence.

The Gambit is the Supreme Godfather (Mayor) of this peaceful city.

RULER OF THE HIRAYA KINGDOMS

Hiraya (literally means imagination) is a country in North Blue that King Sapiro (adopted father of Gambit) was the ruler of. There are four kingdoms in Hiraya:
  1. Lireo - Kingdom of the Elven. They are humans with pointy ears and practice both alchemy and weather manipulation.
  2. Sapiro - Kingdom of the Royal Blacksmiths. They are humans who specialize in blacksmithing and warfare.
  3. Adamya - Kingdom of the Dwarven. They are generally dwarves who use botany at its fullest.
  4. Hathoria - Kingdom of the two (2) Tiefling Houses. They were the descendants of the Tieflings who fought against their evil folks.
This country also has three (3) other tribes:
  1. Askano - A territory in the northernmost part of Sapiro; home of the Barbaros and giants.
  2. Adjantao - A territory between Lireo and Sapiro; home of individuals called Mandirigma (scavengers/warriors).
  3. Avila/Avalon – A territory between Hathoria and Sapiro; home of the winged creatures called Mulawin.

After King Sapiro's death, Prince Landayan "Gambit" Morrow would be named as the new ruler of the Four (4) Kingdoms and their tribes. He would need to pass a trial in order to claim the throne. But beforehand, answers needed to be sought from the realm of the Underworld. Most importantly, even as a known pirate, it still allows him to participate in Reverie. It is a council formed by the World Government which consists of 50 of the world's leaders out of the over 170 nations affiliated with the World Government.

EMPEROR OF THE UNION OF SOVIET SILVER VAMPIRATES
The USSV Empire is large chain of sky islands that Gambit is the emperor of. This is the main base of operations in the New World contrary to the Laughing Archipelago which is located in Paradise. Here, weapons are created, experiments are held, and a place where the poor, outcast, and deprived are sheltered. Because of this, he gains some immunity from the World Government due to fear.


Necroman City is the center of business capital.


Ciudad de Don Teodoro is the home of the commanders. T-Bag won the toss coin against Prince Namor, hence the name.


As mentioned above, Poker City houses the people in need.


Alche City is the center of Science Research


Vampire Estate City is the Imperial Capital and where Gambit lives​

FUTURE EMPEROR OF THE SEA
Gambit and the crew's doings have been known across the globe. Because of this, they are speculated to become a new Yonkou).
 
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Crew Purchases New
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CREW PURCHASES
Crew PurchasesQTYAmountTotal
Vivre Cards1 50,000,000 50,000,000
Namor's 1/2 Fishman Race Level 801 100,000,000 100,000,000
Namor's 1/2 Tiefling Race Level 801 100,000,000 100,000,000
Namor's Hybrid Race Level 801 500,000,000 500,000,000
T-Bag's 1/2 Tiefling Race Level 701 100,000,000 100,000,000
T-Bag's Hybrid Race Level 701 500,000,000 500,000,000
KG's Giant Race Level 701 300,000,000 300,000,000
Freeza's Race Level 601 100,000,000 100,000,000
Janemba's Race Level 601 100,000,000 100,000,000
Level 70 NPC1 120,000,000 120,000,000
Level 65 NPCs2 100,000,000 200,000,000
Level 60 NPCs5 90,000,000 450,000,000
Level 55 NPCs7 80,000,000 560,000,000
Level 50 NPCs3 70,000,000 210,000,000
Mind Stat for Level 70 Manaka70 5,000,000 350,000,000
Mind Stat for Level 60 Diosa 1860 5,000,000 300,000,000
Mind Stat for 7x Level 55 Cyborgs385 5,000,000
Give NPC a Cursed Weapon1 500,000,000 500,000,000
Cursed Trident, Neptune for Namor1 250,000,000 250,000,000
Cursed Ax, Raging Bull for KG1 250,000,000 250,000,000
Total542 5,040,000,000

SHIP UPGRADES
ShipsSea Stone BottomAdam WoodTotal
1st Ship: Dark Fortress 200,000,000Free 200,000,000
2nd Ship: Green Reaper 200,000,000 200,000,000 400,000,000
3rd Ship: Silver Bullet 200,000,000 200,000,000 400,000,000
4th Ship: Lireo 200,000,000 200,000,000 400,000,000
5th Ship: Atlantia 200,000,000 200,000,000 400,000,000
6th Ship: Adamya 200,000,000 200,000,000 400,000,000
7th Ship: Sapiro Celtics 200,000,000 200,000,000 400,000,000
8th Ship: Deadpool 200,000,000 200,000,000 400,000,000
9th Ship: Alabasta 200,000,000 200,000,000 400,000,000
10th Ship: Camelot 200,000,000 200,000,000 400,000,000
Total 3,800,000,000
 
Last edited:
Allies and Enemies New
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ALLIES
Silver Hair delivered a letter to the officials of the Revolutionary Army in Cactus Island. Since then, the two factions became allies and will aid each other when the right moment comes.

Reference

ENEMIES
Gambit despises anyone in the world government for being part of their corrupt overall system. But amongst its officials and members, there are a few that he detests the most.
  • Celestial Dragons
  • Shichibukais
  • Leonard D. Burns
In order to secure his dream and their crew goals and objectives, they need to eradicate the entire Emperors of the Sea, rise on top, and turn the world upside down.
  • Big Mom and the Big Mom Pirates
  • Kaido and the 100 Beast Pirates
  • Shanks and the Red Hair Pirates
  • Blackbeard and the Blackbeard Pirates
A seasoned assassin but a rookie pirate sailed across the Grand Line in search of the world's deadliest weapon, Pluton, he ended up in the Alabasta Kingdom. There he met Larsi and his crew fighting against the tyrant Crocodile. Assisting the former Vice-Captain of the crew against Mr. 1, Gambit would later join the crew as one of the elite fighters.
Gambit clashed against Patrick Redfield and his first mate, Mark. According to Patrick Redfield, a pirate of the old age, he is a tough opponent and a clever guy, acknowledging Larsi's crew standard. He was capable of defeating Redfiled's first mate, Mark with such ease and dealing much damage to the legendary pirate himself before ending his life with a combo attack from Larsi and him.
Gambit fought against another legendary pirate, the Golden Lion Shiki. In Merveille, he brought some of his finest commanders to gather information about ancient weapons and one piece. It turned out, Shiki was in possession of equally threatening ability and resources that would have destroyed the world had he succeeded. The legendary pirate witnessed the incredible strength of the young pirate prince and admitted that this age might have been even greater than his and that he surpassed his own.
 
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